Service 1 — $240 USD
Know what your port would actually involve — before you start.
A careful, unhurried look at your arcade title. We examine controls, screen fit, and pacing, then hand you a plain-language report so you can decide what to do next with full information.
Request a feasibility reviewWhat this gives you
A clear picture instead of a guess
Before any significant work begins — before budgets are set, timelines agreed, or development started — you'll have a document that honestly describes what moving your game to mobile would involve. Not a sales pitch. Not an estimate inflated to seem thorough. Just a measured look at the specific title you've built.
Controls assessment
We look at how your input model translates to touch — what adapts naturally and what might need rethinking.
Screen fit review
Portrait or landscape, dense UI or minimal — we note where layout changes would be needed and how involved that work would be.
Pacing analysis
We consider how session length, difficulty curve, and feedback loops read in a mobile context and flag anything that may need adjustment.
A familiar situation
Porting sounds straightforward — until it isn't
A lot of studios approach a port with reasonable confidence. The game exists. It works. It's been played and enjoyed. Moving it to a new screen shouldn't take that much, right?
That confidence isn't wrong, exactly — but it's incomplete. Arcade games carry a lot of assumptions baked into their design: physical controls, a fixed viewing distance, session lengths shaped by coin mechanics. None of those travel to mobile automatically.
The trouble isn't that a port is impossible. It's that without looking carefully first, it's easy to start work, get partway through, and find a problem that changes everything. A feasibility review is just a way to find those things early, when they're cheaper to think about.
The scope surprise
Work begins, and halfway through, something fundamental about the controls or layout turns out to need a complete rethink.
The feel problem
The port ships but doesn't feel like the original — and by then it's hard to trace where the character got lost.
The platform mismatch
Some games are genuinely well-suited for mobile. Others have qualities that make the journey harder than expected. Knowing which category you're in matters.
Our approach
Looking at your game the way a porter would
We don't run your title through a checklist and call it done. We try to understand what the game actually is — what makes it work, what players respond to, what would be lost if it were handled carelessly — and then consider how those qualities translate.
1 We receive your materials
You share whatever you have — a build, a video, documentation, or just a description. We work with what's available and ask only what we need to.
2 We review across three areas
Controls, screen fit, and pacing. Each gets its own section in the report with specific findings rather than general impressions.
3 We note options, not prescriptions
Where there's a challenge, we describe the ways it could be handled and what each approach involves — without pushing you toward any of them.
4 You receive a written report
Plain language, no jargon walls. A document you can share with your team, use to plan next steps, or simply file for reference.
What it's like
A calm, unhurried exchange
There's no intake form the length of a contract, no kick-off call that runs three hours. You share your game, we take it from there, and we come back to you with something useful.
You're not committing to more
This review stands alone. What you do with the findings is entirely up to you. There's no obligation to continue with us or anyone else.
We ask before we assume
If something isn't clear from the materials you've shared, we'll reach out with a specific question rather than guessing and getting it wrong.
The report is yours to keep
You own the findings. Use them however is most helpful — share with investors, brief a dev team, or revisit when the timing feels right.
The investment
$240 USD — a fixed, straightforward fee
The Port Feasibility Review is priced at a flat $240 USD. No retainer, no scope that expands, no surprises. You know exactly what you're paying for before you agree to anything.
For studios weighing whether to invest significantly in a mobile port, this is a modest way to get real information first. It's much easier to adjust direction at this stage than after development has started.
What's included
- Controls assessment with specific touch-mapping notes
- Screen fit review for common mobile orientations and resolutions
- Pacing and session structure notes for mobile context
- Written report with realistic adaptation options per finding
- One follow-up round of questions after delivery
$240 USD / one-time
How we work
A framework built on careful observation
We've looked at enough arcade titles to have a sense of what transfers well and what doesn't. That experience shapes the framework we use — but we apply it freshly to each game, because no two are identical.
What we look at
- Input model and button complexity
- UI density and element sizing
- Visual feedback speed and precision requirements
- Session structure and natural break points
- Difficulty curve and mobile audience expectations
What the report contains
- Findings organized by area, not by severity ranking
- Specific observations rather than general ratings
- Options for handling each challenge noted
- An honest summary of overall port readiness
- Typical delivery within 5–7 working days
Our commitment
If the report isn't useful to you, we want to know
We can't guarantee any particular outcome from a port — that depends on too many things outside our scope. What we can commit to is that the report will reflect a genuine, careful reading of your game. No padding, no inflated scope to justify the fee.
If you receive the report and feel it missed something important or wasn't as useful as you'd hoped, reach out and tell us specifically. We'll address it — whether that means going deeper on a section or clarifying something that wasn't clear.
You can also reach out before purchasing. If you want to describe your game and hear whether this review is a good fit, we're happy to have that conversation with no obligation on either side.
Honest findings, always
We don't soften bad news or inflate good news. You get what we actually found.
No pressure to continue
The review doesn't create any obligation. You decide what to do next, on your own timeline.
Follow-up questions welcome
One round of follow-up is included. If something in the report needs more context, ask.
Getting started
Three steps to your report
Send us a message
Use the contact form and tell us what you have — the game title, a brief description, and any materials you can share.
We confirm and begin
We'll confirm receipt, let you know if we have any questions, and start the review. You don't need to do anything else while we work.
You receive the report
Within 5–7 working days, you'll have a written report you can read at your own pace and share with whoever needs to see it.
Questions before you reach out? That's fine too — write to us at info@summertidesandsunsets.com
Ready to find out where your game stands?
Reach out through the contact form. Tell us about the title and what you're hoping to understand. We'll take it from there.
Get your feasibility review — $240Other services
Explore what comes next
Each service handles a different stage of the porting journey. They work well together, or independently.
Service 2
Touch Adaptation Build
Arcade controls remapped to comfortable touch input. Layout adjusted for phones, with a playable build that keeps the original feel.
Service 3
Mobile Polish Pass
A finishing service that tidies a freshly ported game for a calm mobile release — performance notes, text sizing, and a store-prep checklist.